Spatial Database for Collision Optimization
In the demo we can see how we can optimize collisions checks for three dimensional objects by creating a sub-divisible cube containing all or part of the triangles composing the object.
The information extracted by using this kind of data structure is not only if there is a collision between objects but also WHERE it happened, additional information or consequences can be extracted from this situation and applied to our simulation.
Click here to download a Demo.
- Tip: you can manually change the obj file being loaded by simply placing it in the ObjFiles folder under the name of “Dragon.obj”
Leave a Reply