CubeMap + Reflection + Refraction
Shading Techniques for simple 3D objects
This demo shows how to draw cubemaps using GLSL Shaders, how to render to multiple viewports on runtime with different cameras and to render Reflective and Refractive objects on real time.
All the code for the reflection and refraction techniques were implemented in the shaders and it can be seen in the attached Demo under “Shaders” folder and “MainObj…” shader file.
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